An extensive command set, which automatically operates key functions means that the inputting of lines and lines of code is eradicated meaning completion of a game can be simple and quick. Put simply DarkBASIC PRO has been devised to make a coders life a lot easier. It is a guaranteed ticket to freedom to express ideas allowing you to enjoy the fun elements of programming whilst DarkBASIC Pro manages the boring part.
Core 3D technologies such as Binary Space Partitioning (BSP) Rendering, Bump Mapping, Particles and Multi-texturing are all a walk in the park with DarkBASIC Pro. All code is compiled into 100% code, which guarantees that the visual delivery is of outstanding quality! This is possible, because DarkBASIC Pro supports the most up-to-date DirectX features from the latest graphics hardware. Those familiar with DarkBASIC, will love DarkBASIC Professional. The developers have taken a really proactive approach by inviting and encouraging suggestion and comment from users of DarkBASIC resulting in many improvements and additions being incorporated to make this a really spectacular package.
A few commands are all that’s needed to create cool pixel and vertex shader effects or to project an MPEG movie onto the surface of a 3D object - at last you’re free to get your ideas moving fast. Improvements include a fully featured Windows editor and joy of all joys, a powerful debugger. For the hardcore coder DarkBASIC Pro truly delivers – as you can even expand it by adding your own DLLs into the plug-ins directory. DarkBASIC Pro is suitable for programmers of all levels.
Key Features
Windows Editor
Compiler
Integrated Debugger
Designed for DirectX 8.1
Lightening Fast 2D sprites
Fast collision
Multiplayer
Fully XP compliant
Compiled exe files
100% Machine code
Encrypts and compresses
Icon control of exes
3D Engine:
Binary Space Partitioning, Constructive Solid Geometry, Nodetree optimisations , Bump Mapping, Light mapping, Cubic Mapping, Multitexturing, Bone and Limb Animations, Pixel and Vertex shaders, Lights, Terrain & Matrices, Vector and Matrix manipulation, Real Time Shadows, True reflections, Multiple Cameras and Particles.
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